

Of course, I've heard some people talking about how they're simply tapped out. To top all that off, inXile is opening up PayPal as a secondary donation option, a tactic that's been quite successful for other crowd-funding projects. This is basically a foregone conclusion at this point, with the $2 million mark looming ever closer. Monte Cook, the tabletop game designer whose Numenera game serves as the core of the new Torment CRPG, will join as a writer on the project at $2 million, along with more music and a new companion character. New writers, deeper story, a Planescape retrospective documentary with many of its core team involved-all of this was achieved by the time they'd even published stretch goals, which presents an odd twist to the concept of stretch goals. Now inXile, the game developer behind Torment and the previously Kickstarter-funded Wastelands 2, has released stretch goals.
