
Same about vignetting or bloom/physical glare, i think it could be cool to adjust it directly in the render like in Octane ! And even if you argue that it would be better to do that in post in many cases, at least you can approximate what the final picture could look like in the viewport render and then turn it off. I am pretty sure the lens dispersion from the compositing in Blender won’t achieve the same quality (+ you understand that as everything it’s always better if you can visualize it in the render viewport), correct me if i am wrong ! Not that important but i think it could be nice to have a lens chromatic aberration effect directly in the render like that example on Bella :

Thin film shader in the principled bsdf or wherever would be nice. I really hope all of this will become possible in Cycles. Luxcore seems to do great on that topic, same as Bella, they got nice example of an emitter enclosed in glass, or through a window for example. I would like the same in Cycles, and it works with volumetrics of course.

Octane in comparison feel stiff/rigid + no triplannar micro displacement, no mapping driven by procedural or texture, unpredictable fog, render lack of sharpness, weird fbx/alembic import and a few others things.īut i got somes concerns and thoughts about Cycles that i would like to share with you (not necessarily in order of importance) : There is a lot of reasons but the main one is the flexibility/quality balance and the way you can look dev in the different viewport shading options. Long story short after a big crush with Octane i really think i am going with Cycles/E-Cycles after all, at least that’s what my heart wants.

I’ve tried several engine (Maxwell, Redshift, Luxcore, Mantra/Karma, Octane, bella render, Arnold, Clarisse, Indigo, guerilla render, 3Delight and E-Cycles) most of the time superficially but sometimes a bit more in depth.

Recently for a personal “motion design” short film i’ve been looking for the best renderer for myself. My current tools are mainly Houdini, Blender and 3DCoat. I am a french artist ( ) and i’ve been working with 3D for decades and using Blender since 2 years.
